Input--A Strategy Game Ahead of Its Time by Milton Bradley, 1984
THE GAME It's like no other strategy game you ever played! Do you want a successful output, when you play Input? If you do, then you must enter your playing pieces onto the computer-look gameboard cautiously and cleverly. Entering of "inputting" a piece strategically is so crucial because once a piece is positioned on the board, its movement becomes strictly controlled. In fact, a piece can only be moved to the positions designated by the Movement Pattern it carries on its face. The Input challenge is to land your coded or "preprogrammed" pieces onto your opponent's pieces to capture them. It you capture all of your opponent's pieces first, you'll win the game. Landing on enemy pieces takes cunning and careful planning, for once a piece is inputted, its pattern is on view for everyone to see. Revealed Movement Patterns, however, only tell you where a piece can be moved--you must decide what piece to move and when to move it! Always try to anticipate your opponent's next move and input your pieces accordingly. If you do, you'll be a big Input winner. ---from the box
This game is COMPLETE, and includes: 1 set of instructions 1 gray plastic gameboard console 12 plastic tiles For 2 players, ages 10 to adult.
I can meet you in London the next time I'm there